Music of the Spheres

In the closing days of 1946, Operation Highjump reached Antarctica. Ostensibly a mission to establish a new American base on the continent, the real objective was to investigate strange ruins seen emerging from the ice. In doing so, the naval personnel somehow let the Spheres into our world.

 

Even many years later, nobody really knows what the Spheres are. They vary wildly in size from as small as a marble to as wide as a city, hanging impossibly in the air. Some Spheres roam about randomly, others are static. They do not respond to interference, but they have caused devastating effects through their influence.

 

Each Sphere alters reality in a radius around it that is proportional to the size of the Sphere. Within their influence, strange creatures and phantoms appear, the environment and beings within it are altered.

 

The Spheres are all different in appearance, and that appearance is related to the effects that they generate; a solid black Sphere might create shadow monsters, a rocky and cracked Sphere covered in channels of lava might turn the area into a volcanic hell full of fire elementals, and a Sphere that looks like a mechanical device might spawn a race of robots.

 

The arrival of the Spheres has obviously plunged the world into chaos, and the survivors must use their dieselpunk technology to defend themselves against the myriad dangers conjured into existence.

 

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